Augmented Reality in Art Lessons: 3 Practical Examples

Explore three innovative examples of integrating augmented reality into art lessons.
By Taylor

Integrating Augmented Reality in Art Lessons

Augmented Reality (AR) is transforming how we teach and learn in the classroom, especially in creative subjects like art. By blending digital elements with the physical world, AR can engage students in new and exciting ways. Here are three practical examples of integrating augmented reality into art lessons that will inspire creativity and enhance learning.

In this lesson, students create their own art pieces and then use AR technology to bring them to life. This can be done in a physical classroom or as part of a school exhibition.

Students start by painting or drawing their artwork. Once completed, they use an AR app (like Artivive) to scan their pieces. The app allows them to upload a digital animation or sound that plays when the artwork is scanned. For instance, if a student draws a landscape, they might add an animated sun that rises or birds that fly across the sky when viewed through the app.

This method not only enhances their artistic expression but also introduces them to digital storytelling.

Notes:

  • Encourage students to think about how their animations relate to their artwork.
  • This project can culminate in an exhibition where parents and guests can view the AR-enhanced artworks.

Example 2: AR Sculpture Exploration

This activity allows students to explore famous sculptures using AR technology, providing an interactive learning experience. Students can use a tablet or smartphone with an AR app like Google Arts & Culture to view 3D models of sculptures.

In class, the teacher introduces various sculptures, discussing their history and significance. Then, students can use their devices to scan QR codes placed around the classroom, which triggers AR views of these sculptures in 3D. Students can manipulate the AR models, rotate them, and observe them from different angles.

After the exploration, students create their own sculptures using clay or other materials and then use AR to present them. They can create a video or a presentation that explains their inspiration and process, overlaying it onto their physical sculpture.

Variations:

  • Pair this with a research project on the artists behind the sculptures.
  • Create a gallery walk where students can display their sculptures alongside their AR presentations.

Example 3: Historical Art Techniques in AR

In this lesson, students learn about different art techniques from various historical periods using AR technology. The focus is on understanding how these techniques are applied and visualized.

The teacher begins by introducing a historical art movement, such as Impressionism or Cubism. Students then use an AR app that provides instructional videos or animations that demonstrate these techniques. For example, an AR model might show how to create an Impressionist painting by layering colors or using specific brush strokes.

After viewing the AR content, students practice these techniques on their canvases. They can also use the app to document their process, capturing their progress in AR and sharing it with classmates.

Notes:

  • This lesson could be extended to include a discussion on how technology has changed art-making today.
  • Encourage students to experiment with blending techniques from different periods in their final projects.