Game Development with Scratch: 3 Fun Examples

Explore 3 engaging examples of developing a game with Scratch programming that are perfect for beginners.
By Taylor

Introduction to Scratch Programming for Game Development

Scratch is a fantastic visual programming language that makes it easy for anyone, regardless of their coding experience, to create interactive games and animations. It uses a block-based coding approach, allowing you to drag and drop code blocks to bring your ideas to life. In this guide, we’ll explore three diverse examples of developing a game with Scratch programming. Each project is designed to be fun and educational, perfect for a science fair project or personal exploration!

Example 1: Space Explorer Game

In this project, you will create a simple space-themed game where players navigate a spaceship through an asteroid field. The goal is to dodge asteroids and collect stars for points.

This game is great for demonstrating basic principles of game design, such as player control and collision detection.

To start, create a new Scratch project. Choose a spaceship sprite and an asteroid sprite from the library. You can also add a star sprite for bonus points.

  • Context: Players control the spaceship using the arrow keys to avoid asteroids while collecting stars.
  • Game Mechanics: When the spaceship touches an asteroid, the game ends. When the spaceship collects a star, the player earns points.
  • Code Blocks: Use the following blocks to arrange your code:
    • When [green flag] clicked, set score to 0.
    • Forever loop with:
      • If [up arrow] pressed, change y by 10 (move up).
      • If [down arrow] pressed, change y by -10 (move down).
      • If touching [asteroid], stop all.
      • If touching [star], change score by 1, then hide star.

Notes: You can make the game more challenging by increasing the speed of the asteroids over time or adding more asteroids as the game progresses. Feel free to customize the backgrounds and add sound effects for a better gaming experience.

Example 2: Catch the Falling Objects

This game challenges players to catch falling objects (like apples or candies) in a basket. Each caught object increases the player’s score, while missing an object decreases the score.

This project is excellent for understanding variables and how they can affect gameplay.

Begin by creating a new Scratch project and selecting or drawing a basket sprite and a falling object sprite (like an apple). You can also create multiple object sprites for variety.

  • Context: Players use the left and right arrow keys to move the basket and catch falling objects.
  • Game Mechanics: The game runs for a set time, and the score is displayed. Catching objects increases the score; missing them decreases it.
  • Code Blocks: Implement the following:
    • When [green flag] clicked, set score to 0 and create a clone of the falling object.
    • Forever loop with:
      • If touching [basket], change score by 1, then hide falling object.
      • If [falling object] reaches the bottom, change score by -1, then hide falling object.
      • Move [falling object] down by a set number (like 5) each frame.

Variations: You can introduce different types of falling objects, each with different point values. Additionally, consider adding a timer that ends the game after a certain period to increase urgency and excitement.

Example 3: Maze Runner

In this project, you will create a maze game where players navigate a character through a series of challenges to reach the end point. This project is perfect for learning about coordinates and the concept of a game level.

Start with a new Scratch project and design a maze backdrop. Choose or create a character sprite to navigate through the maze.

  • Context: Players use keyboard controls to guide their character through the maze while avoiding walls.
  • Game Mechanics: Reaching the end point of the maze wins the game. Colliding with walls causes the player to restart from the beginning.
  • Code Blocks: Use the following setup:
    • When [green flag] clicked, set character’s position to starting coordinates.
    • Forever loop with:
      • If [up arrow] pressed, change y by 5 (move up).
      • If [down arrow] pressed, change y by -5 (move down).
      • If [right arrow] pressed, change x by 5 (move right).
      • If [left arrow] pressed, change x by -5 (move left).
      • If touching [maze wall], go to starting position.
      • If touching [end point], say [You Win!] for 2 seconds.

Notes: You can create multiple levels of mazes with increasing difficulty. Encourage creativity by allowing players to design their own mazes and share them with friends.


These examples of developing a game with Scratch programming not only demonstrate the fun of game creation but also teach valuable coding concepts. Happy coding, and enjoy your journey into game development!