Examples of The Monty Hall Problem

Explore practical examples of The Monty Hall Problem, enhancing your understanding of this intriguing probability puzzle.
By Jamie

Understanding The Monty Hall Problem

The Monty Hall Problem is a famous probability puzzle based on a game show scenario. Named after host Monty Hall of the television game show “Let’s Make a Deal,” the problem illustrates the counterintuitive nature of probability. In the classic version of the problem, a contestant is presented with three doors: behind one door is a car (the prize), and behind the other two doors are goats (non-prizes). After the contestant chooses a door, the host, who knows what is behind each door, opens one of the remaining doors to reveal a goat. The contestant is then asked if they want to stick with their original choice or switch to the other unopened door. Surprisingly, switching doors actually gives the contestant a better chance of winning the car—2/3 as opposed to 1/3. Here are three diverse, practical examples that illustrate this concept in different contexts.


Example 1: The Car Showdown

In a game show setup, a contestant stands before three doors: Door 1, Door 2, and Door 3. Behind one door is a brand-new car, while the other two doors hide goats. The contestant initially picks Door 1. The host, knowing what’s behind the doors, opens Door 3 to reveal a goat. Now the contestant is faced with a choice: stick with Door 1 or switch to Door 2.

By sticking with Door 1, the contestant has a 1/3 chance of winning the car. However, if they switch to Door 2, their chances increase to 2/3. This is because the host’s action of revealing a goat effectively provides additional information that alters the probabilities.

Variation: In a new version of the game, the contestant can choose to open one of the remaining doors instead of the host. This variation complicates the decision-making process and may lead to different outcomes based on the contestant’s knowledge.


Example 2: The Goat Dilemma

Imagine a charity event where attendees can win a luxury vacation. There are three envelopes labeled A, B, and C. One envelope contains a vacation package, while the other two contain vouchers for small prizes—a goat plush toy. An attendee chooses Envelope A. The host, who knows the contents, opens Envelope B to show a goat. The attendee is now asked whether they want to keep Envelope A or switch to Envelope C.

Again, sticking with Envelope A gives them a 1/3 probability of winning the vacation, while switching to Envelope C increases their chances to 2/3. This scenario highlights how the Monty Hall Problem applies outside of game shows and into practical situations like charity events, demonstrating that switching is statistically advantageous.

Note: In this context, the host’s choice of which envelope to open is crucial; they will always reveal a goat, ensuring that the logic of the problem holds.


Example 3: The School Raffle

In a school raffle, there are three prizes hidden under three cups: Cup 1, Cup 2, and Cup 3. One prize is a tablet, while the other two prizes are gift cards. A student selects Cup 1. The teacher, aware of the prizes, lifts Cup 3 to reveal a gift card. The student is now given the option to stick with Cup 1 or switch to Cup 2.

If the student sticks with Cup 1, they have a 1/3 chance of winning the tablet. However, if they switch to Cup 2, their chances increase to 2/3. This example emphasizes that the Monty Hall Problem can be understood in various environments, including educational contexts, reinforcing the concept of probability in decision-making.

Relevant Note: In any version of the Monty Hall Problem, the key takeaway is the importance of the host’s actions after the initial choice, which significantly influences the probabilities involved.